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Donkeykong freeze cemu saved game issue
Donkeykong freeze cemu saved game issue










  1. #DONKEYKONG FREEZE CEMU SAVED GAME ISSUE UPDATE#
  2. #DONKEYKONG FREEZE CEMU SAVED GAME ISSUE FULL#

Skip rendering the first frame after the LCD turns on to avoid glitch frames.Fixes emulator crashes in FIFA 2000 and Hyper Lode Runner. Support executing instructions overlapping memory regions.Implement STAT interrupt blocking behavior.Support changing interrupt target during dispatch.Implement emulation of the CPU's HALT bug.

#DONKEYKONG FREEZE CEMU SAVED GAME ISSUE UPDATE#

  • Implement delayed update of IME flag when an EI instruction is executed.
  • Add simple support for APU enable/disable and channel length counters.
  • Prevent the emulator from freezing if a game turns the LCD on and off repeatedly.
  • May help prevent cartridge save corruption in the case of game bugs or crashes.

    donkeykong freeze cemu saved game issue

    Fixes emulator glitches and crashes in many games.

    #DONKEYKONG FREEZE CEMU SAVED GAME ISSUE FULL#

    Implement bounds checking and full memory side effects on stack accesses.Improve double-buffering logic, fixing occasional display of incomplete frames when frameskip is disabled.Potentially fix white screen issue on Python models by reinitializing hardware on emulator start.Queue BGP writes to handle at end of frame, allowing the maximum number of scanlines to use native palettes.Speed up VRAM caching up to 2x by deferring pixel generation until the second byte is written.Use tables of overlapped pixel data to speed up Game Boy VRAM writes and native palette generation.Create a dynamic PPU state machine that caches LY and STAT register values with expiration times.Speed up callstack caching by tracking aggregated memory bank deltas using the bank switches themselves.Make address mapping cache use bucket-based linear lookup instead of binary search.Bind cycle offsets to memory access instructions dynamically, rather than using a fixed-size cache.Refactor cycle counting and event scheduling to speed up branches and avoid speculative event schedules.Notably, Pokémon Gold and Silver now run at playable speeds. Majorly improve performance in many games.Load State option is no longer shown for state slots that do not exist.Darkened menu background color to improve text contrast.Ability to unmap most emulator hotkeys.Ability to delete save states and ROM files through the emulator menu.Configurable confirmation dialog for loading and/or overwriting save states.Color adjustment option to more closely match a GBC screen when colorizing.Please redownload if you already downloaded. Update (): Fixed a recent change which was undertested and broke cartridge RAM access on some games. Upcoming development will be focusing on Game Boy Color support.

    donkeykong freeze cemu saved game issue

    There are also some user experience improvements, such as per-game configuration support and improved colorization. The primary focus has been performance and accuracy improvements, fixing all reported game issues and improving playability of many games such as Pokémon Gen 2. As a culmination of the last two years of work, finally a new TI-Boy CE release is available!












    Donkeykong freeze cemu saved game issue